The defaults are now much closer to raw mouse input.Īdjusted defaults for Precision / Response:Ģ5% for flight and swim precision down to 15%ĥ0% for flight and swim response down to 30% Tuned Flight/Swim Response and Precision Default Settings and Curves This is the same as having both set to 100% with our previous sensitivity tuning, and since swimming was lower sensitivity than flight it’s seen an even bigger boost in responsiveness at default settings. Raw Mouse Input is now achievable in PC Flightīy setting Flight/Swim Response and Precision settings sliders to 0% you can now achieve raw mouse input.ĭefault Flight and Swim Sensitivity Settings UpdatedĪll default PC flight and swim sensitivity settings are now tuned to 1200 DPI instead of 1800 DPI.ĭefault flight and swim sensitivity changed from 50% and 35% respectively, to both being 40%.
We’ve resolve a jittering/FX spam issue bug that players would receive when playing with hold-to-fly (rather than toggle) option for flight. Resolved bug with Sprint/Fly on Button Press
When mouse input stops (after a delay) the crosshair will automatically return to center. This allows better turn/speed management as the distance away from center dot (which dictates the speed of your turn) is always the same maximum amount in any direction.Īdded auto-centering behavior on swimming and flying by default for PC. PC Flight Cursor is now constrained by a circle boundary instead of a box. This allows different mouse DPI settings (specifically extremely high or low) to better fit into our in-game swim/flight sensitivity settings. Increase Available Range for Mouse Sensitivity Optionsįlight and swim sensitivity sliders now allow for more than double the range it offered before. We found and fixed a bug that caused the symptom of negative acceleration Flight & Swim controls are improved and more responsive. Unfortunately we couldn’t get these fixes in for the open demo this weekend. These are updates for LAUNCH (15th Feb / 22nd Feb). Thanks to all of the amazing feedback last weekend during the VIP Demo, we have some updates to share on PC Controls. Here is a list of upcoming PC Control updates and fixes: These are not available in the Public Demo, because it is a separate build, prepared specifically for these two weekends – for players to have a chance to take an extended look at the game for themselves. Last weekend the same was available in the form of VIP Demo with only pre-orders and Origin Subscribers having access to it.īased on enormous feedback provided by the community from (mostly) the VIP Demo, lead producer Ben Irving revealed specific changes coming to the game for its Early Access on February 15 and some more being added for the Worldwide launch a week later on February 22. It will run until the end of the Weekend and offers a portion of the game. Today, on February 1st, the BioWare launched the Public Demo for Anthem. PC Players will have their life made a lot better with upcoming fixes for controls, camera behavior and UI changes!
BioWare’s Ben Irving announced interesting changes and fixes coming for the Early Access and Worldwide Launch of the studio’s newest game – Anthem.